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3D Modeler, 3D Rigger, 3D Animator, 3D Compositor
Job Wanted posted on Oct 07 by
SeanMedley
Desired Position: 3D Modeler, 3D Rigger, 3D Animator, 3D Compositor
Name: Sean Medley
Contact Phone: 314-341-8100 or 314-307-8668
Availability: Immediately
Resume:
Sean B. Medley
12 Rainbow Rd.
Edgewood, NM 87015
(314) 341-1800, (314) 307-8668
znamenneyfan@yahoo.com
References available upon request.
Education
7/06-4/09, Missouri College, St. Louis, MO, Degree: Bachelor of Science in Digital
Animation
• Dean’s List
• Certificate of Academic Excellence
• GPA: 3.81
9/91-5/92, St. John's University, Collegeville, MN, Major: Sociology
Experience
Projects:
Feature Film: Starfleet Commanders, Lehti Studios, Duluth, MN, 2010
Character Modeler
Skills:
• 3-D Animation
• Digital Effects and Compositing
• Digital Video Editing
• Production Studio
• Digital Imaging
• 2-D Animation
• Storyboarding and Scriptwriting
• Concept and Character Development
• Traditional Animation
• Mac OsX
• Windows
Software Knowledge:
• Autodesk Maya
• Adobe After Effects
• Adobe Photoshop
• Adobe Illustrator
• Adobe Soundbooth
• Adobe Premiere Pro
• Flash
• Dreamweaver
Employment History
11/96-10/99, Senior Collector/ Customer Service, Skip Tracing, Mercantile Bank, St. Louis, MO
First party collections, customer service, and skip tracing for the credit card department.
10/99-11/02, Paralegal, Vogler Law Firm, Creve Coeur, MO
Paralegal work for commercial debt law, working closely with attorneys to prosecute
debtor businesses. In locating debtor business owners, engaged in extensive negotiating to
resolve business debts.
11/02-12/06, Collector, Customer Service, Skip Tracing, Garnishment, Financial Asset
Management Systems, St. Charles, MO
Contract work for the US Department of Education. Collected and skip traced on
defaulted Federal student loans. Negotiation and customer service work with
defaulted loan holders in the Administrative Wage Garnishment department.
12/06-1/08, Retail Sales, Customer Service, Assistant Manager, Red Wing Shoe Store,
Manchester, MO
Salaried retail sales position with commission. Involves a great deal of trouble
shooting for warranty exchanges. It also involves the placement of orders, shipping,
the printing and sending of invoices, handling the cash drawer, and exchanges/returns.
1/08- Present, Collector/ Customer Service, Skip Tracing, National Asset Recovery Service,
St. Louis, MO
Third party collections, customer service, skip tracing, and short sale
negotiations in the mortgage division.
Objective
To work full time in the 3D Animation industry, using my
skills and training in character modeling, rigging, and
character animation with Maya and After Effects; and
my ability to meet deadlines: producing optimum results
for the company/firm through hard work, integrity,
and dependability.
3D artist/animator
Job Opportunity posted on Oct 03 by
halflifedigital02
Job Title: 3D artist/animator
Company Name: halflife digital
Start Date: now
Project Duration: 3-4 months
Employer Contact: Stuart or Dave
Contact Phone: 505.265.0665
Job Description:
Albuquerque production, post and VFX company- halflife* digital seeks 3D artist for upcoming project. Applicant must have exceptional character modeling and animating skills and be proficient in Maya and Mudbox. Compositing skills, traditional art or design portfolio, motion GFX ability and knowledge of the 3D packages a plus. Prefer senior level artist, but open to all inquiries. Pay DOE.
Feature Films and Games: Concept Artist
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: Concept Artist
Employer Contact: Executive Producer
Job Description: We are seeking an exceptionally skilled concept artist. An exceptional understanding of form, structure, color, and light is essential, as is a creative imagination. The concept artist should have a basic understanding of game art creation (low-poly modeling and texturing) and be well-versed in related tools -- Photoshop, Painter, Maya, 3DS Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.
Required Experience: Requirements · Experience with Photoshop, Painter, etc. · A basic understanding of using 3DS Max and Maya · An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design · Superior eye for light, value, composition, color, staging, and detail in environmental design · Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level · The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments · Self-motivation · Good communication skills · Team-player attitude · A passion for games · Skill in one or more of the related creation tasks -- modeling, texturing, or animation
Desired Experience: Pluses · Have shipped AAA PC or console titles as a concept artist · Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration
Feature Films and Games: Effects Artist
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: Effects Artist
Employer Contact: Executive Producer
Job Description: We are seeking an experienced, talented Effects Lead to lead our effects and technical art efforts. We’re looking for a person who likes to be involved in many different disciplines, is a pro-active problems solver, and understands the critical nature of a team dynamic. Job duties include: Create impressive, new-gen effects utilizing 3d, 2d, and compositing skills in state of the art software Collaborate with creative directors and project leads to craft visual effects solutions to gameplay mechanics Develop creative direction regarding visual effects in terms of techniques and style Work with peers to advise on development, implementation, and optimization of effects Craft in-game and pre-rendered visual effects, and specialty post-production work for game cinematics or promotional movies Assist with other art tasks as assigned, including light 2d, 3d, or concept tasks where strengths are demonstrated The creation of in-game effects A strong understanding of particle systems Act as a technical liaison between the software engineers and the artists Work closely with the Art Director and Lead Technical Director to research, create and implement art processes and solutions within the game for final production
Required Experience: Qualifications: Experience in developing effects on titles for either Playstation, XBox, or PC Demonstrably high proficiency in crafting graphics, basic 3d assets, materials/shaders, and particle systems Technically savvy and experienced, able to learn new packages or proprietary tools quickly Articulate and able to offer ability to create both science fiction/fantasy and realistic assets effectively Passion about and interest in the visual effects field at large A strong background in traditional art (drawing, painting and composition) a plus Minimum 3 years production experience Expert overall understanding of in-game particle effects and post processes Be a strong collaborator with the ability to communicate effectively with a wide variety of project staff Have a strong understanding of the problems and issues around next-gen art assets a strong plus. This would include production for high definition display.
Feature Films and Games: Lighting artist
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: Lighting artist
Employer Contact: Executive Producer
Job Description: We are seeking an experienced, talented Lead Lighter to lead all lighting efforts. We’re looking for a person who likes to be involved in many different disciplines, is a pro-active problems solver, and understands the critical nature of a team dynamic.
Job duties include: • Work closely with the Art Director and Environment Team to establish the aesthetic and technical standards for the games lighting and cinematic style. • Communicate lighting concepts through the creation of color key and paint over production pieces • Make a significant direct contribution to the lighting of game environments. • Lead by example. Demonstrate, communicate and exemplify clear expectations for quality of work, productivity, communication and professionalism to the team. • Oversee the work of the Lighting Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress. • Partner closely with the Lead Technical Artist to deliver an efficient and stable lighting pipeline. • Establish a well-organized, focused work environment for the lighting team. • Manage, mentor and coach staff, including writing performance evaluations for all direct reports. • Perform special projects as assigned.
Required Experience: Qualifications: • 2+ years of production lighting experience on a successful game – industry experience is a must • Exceptional understanding of composition, lighting, color theory, and ability to demonstrate strong illustration and concept skills. • Wide understanding of lighting/rendering technologies (pre-render and real-time rendering), materials/shaders and their relationship to light. • Ability and willingness to accept and follow direction and work effectively with minimal levels of guidance when required. • Prior experience working with deferred rendering technology an advantage • Familiar with 3D Studio Max, Maya and Photoshop and a high capacity to learn new tools. • Strong background in traditional art skills. • Good written and verbal communication skills • A reel demonstrating outstanding visual and technical ability • Must be responsive to deadlines and work well under pressure. • Must be a passionate, enthusiastic, self-driven and a talented individual, with a genuine interest in playing games. • Task driven with excellent time management skills with the ability to prioritize and schedule your own work
Feature Films and Games: Production Editor
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: Production Editor
Employer Contact: Executive Producer
Job Description: We are looking for a highly skilled and experienced individual who has the skill to edit in a high pressure environment and the experience of editing high profile trailers, short form TV and internet assets to be viewed by a large audience. Storytelling is a very important aspect of our games so the applicant must be able to communicate the emotional content and vibe of a game within a 60 second format.
The applicant will be primarily responsible for initiating concepts, directing game capture artists and editing trailers as well as working on TV commercials and other marketing and production based materials.. This is a position best suited to an experienced self motivated editor as opposed to someone looking for a switch from assisting to full time editing. People skills and creative ability are of equal importance. Fluency in avid software is a must, as is a high level of technical proficiency in standard def and high def video. The ability to work well with a team, take direction, and maintain a positive attitude under pressure is crucial, as is the ability to work independently self direct and take ownership of a project where necessary.
Responsibilities: • The editing of high end marketing materials in both a supervised and unsupervised capacity. • Working within a team to develop the best assets possible. • Taking responsibility for projects and self producing/directing when necessary, or working closely with a director to realize a specific vision. Qualifications: • 3+ years of editing experience in short form work with a clear emphasis on trailers and commercials. Skills: • Full knowledge of the avid media composer interface. • Thorough understanding of the technical elements of video in both standard and high definition. • A reel that demonstrates an ability to make materials of varying styles. • Strong references from clients and employers
Feature Films and Games: Character Animator
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: Character Animator
Employer Contact: Executive Producer
Job Description: Job opening for Character Animator with Feature Film and Game company.
Resume and Reel: • Applicant must provide a resume and a reel. APPLICATIONS WITHOUT A REEL WILL NOT BE CONSIDERED. The reel should contain animation done primarily by the applicant.
Required Experience: Requirements: • 3+ years character animation experience • Bachelor's degree or equivalent work experience with emphasis in animation. • Relevant software experience: Maya preferred.
Qualifications: • Strong animation skills a must • Strong background in and understanding of animation fundamentals • Desire to do game animation specifically • Good understanding of animation working methods, and role of animation in game development • Must be open to direction, critique, and constant change • Must enjoy working as part of a team and exhibit strong communication skills. • Interest and flexibility in sustainable collaborative working methods
Desired Experience: Pluses: • Experience/Interest/Understanding rigging process • Knowledge of related disciplines • Understanding of numerous constraints imposed upon the game animation • Ability to create storyboards
Feature Films and Games: CG Animators
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: CG Animators
Employer Contact: Executive Producer
Job Description: As a CG Animator, you will be working on our new unannounced IP with our CG and Development staff. You are able to meet deadlines, be responsible for the work given to you, and as a result be involved to see the project through to completion. As it is an action game, you are interested in the action genre of games.
HOW TO APPLY
Applicants are required to submit a package by email containing all of the following:
• Resume; • Demo reel - LINK, focusing on animation skills and showing a fundamental understanding of the basics of animation ; • Portfolio - photocopies or images link
Required Experience: QUALIFICATIONS The ideal candidate will possess the following: • A diploma or degree from a visual, interactive or fine arts program. • 2 - 3 years CG animation work experience preferably in the video game industry, however highly skilled individuals from other industries (e.g. movie, television, commercials) will be considered • Working experience of XSI is preferred, but Maya and/or 3DS Max experience is accepted as long as you are willing to learn XSI quickly. • Some rigging and scripting (VB script or Python) experience. • Experience creating weapon animations • Experience creating animation from MoCap data • Ability to create realistic, not cartoonish, human motion • Passionate and curious about learning new skills and technologies. • Excellent communication skills. • Highly creative and motivated. • Can respond easily to changes and cooperate with others. • Strong sense of responsibility. • Enjoys an active lifestyle.
Feature Films and Games: Environment/Level Artist
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: Environment/Level Artist
Employer Contact: Executive Producer
Job Description: You will be creating the stages for our new unannounced IP. Working with the development staff, you will create stage objects and terrain. You are able to meet deadlines, be responsible for the work given to you, and as a result be involved to see the project through to completion. As it is an action game, you are interested in the action genre of games.
HOW TO APPLY
Applicants can be submitted by e-mail, and must contain all of the following:
• Resume; • Demo reel (level design examples); • Portfolio (including life/still-life drawings) LINK
Your submission should clearly indicate what you have worked on especially with regards to collaborative content.
Required Experience: QUALIFICATIONS The ideal candidate will possess the following: • A diploma or degree from a visual, interactive or fine arts program. • 2 - 3 years game industry experience, with stage creation work in at least one shipped next-gen title (actual object work in action games preferred). • Knowledge of XSI and its basic techniques - modeling, texturing, maetrial setting • Knowledge of Photoshop (texturing) and Zbrush (sculpting) • Able to use UV Layout • Able to create high detail textures using Normal Maps • Interest in creating stages for action games • Interest and understanding of nature (plants, topography etc.), architecture (structure, history, etc.), and landscape (cultural, characteristics, etc.) • High understanding and ability to learn new tools. In particular, flexible to learning new tools and production environments. • Excellent communication skills. • Strong sense of responsibility. • Ability to manage created assets.
Feature Films and Games: UI Designer
Job Opportunity posted on May 14 by
elaine montoya
Job Title: Feature Films and Games: UI Designer
Employer Contact: Executive Producer
Job Description: As an UI Designer, you will be creating the UI design/textures for our new unannounced IP. Working with the development staff, you will create new interactive and easily understood screens that meet the game image. You are able to meet deadlines, be responsible for the work given to you, and as a result be involved to see the project through to completion.
HOW TO APPLY Applicants can be submitted by e-mail or mail, and must contain all of the following:
• Resume; • Portfolio (if submitting by e-mail please link to work, and do not sent files by e-mail); • Sample of UI work (website links
Your submission should clearly indicate what you have worked on especially with regards to collaborative content
Required Experience: QUALIFICATIONS The ideal candidate will possess the following: • A diploma or degree from a visual, interactive or fine arts program. • 2 - 3 years game industry experience, with UI work in at least one shipped title for a next-gen console. • Experience in the following software packages: Photoshop, Illustrator, After Effects. • Strong understanding of gameflow. • Has fun with thinking about composition and positioning. • Highly in tune with feedback and appreciation of new things, especially those that show excellent design. • Excellent communication skills. • Highly creative and motivated. • Can respond easily to changes and cooperate with others. • Strong sense of responsibility.
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