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    • Papervision3D Essentials
      Book posted Sep 24 by chuckboc
      310 Views, 0 Comments
      Title:
      Papervision3D Essentials
      Author:
      Paul Tondeur and Jeff Winder
      Genre:
      Papervision3D
      ISBN:
      9781847195722
      Rating:
      Review:

      'Papervision3D Essentials', by Paul Tondeur and Jeff Winder, from
      Packt Publishing, ISBN 9781847195722. Also availble from Amazon,
      probably should have been titled The Missing Manual if that hadn't
      already been taken. Interesting that it took two Dutchmen to come up
      with a book published in England, indicative PPV3D's international
      activity.

      Jeff's blog is at www.jeffwinder.nl ; Paul's blog is at www.paultondeur.com


      Here's my Amazon review.


      chuckb


      ===


      The Beginning Of Making Sense Of It All


      Learning how to use 3D in Flash and Flex can be daunting. The open
      source Papervision3D offers the potential of accomplishing some great
      things, quickly and easily, but the learning curve is steep, involving
      a lot of trials and, usually, more than a few errors. As with many
      such things, Papervision3D is a marvel from a development community
      whose technical strengths are not matched by any clear writing
      ability. Paul Tondeur and Jeff Winder have addressed this with their
      recently released Papervision3D Essentials, from Packt Publications.
      The first such work in lucid English, its 394 pages are organized in
      thirteen well written chapters, starting with the basics and
      progressively broadening the foundations in related aspects, such as
      shading and modeling. Included here and there, almost causally, are
      productivity enhancing tips and tricks that many seasoned and
      experienced Flash/Flex many not know exist. Chapter One has to be
      particularly commended, which plainly, clearly and simply details the
      steps to setup the Papervision3D environments for Flash, Flash Builder
      and Flex Builder, and includes a test program that helps validate the
      setup. Each chapter has detailed example project code, again for both
      Flash and Flex Builder. The examples are written in Action Script 3;
      those still using AS2 may have some problems in getting up to speed.
      This is an excellent starter book for learning how to use
      Papervision3D, with the examples and discussions left to expand into
      more complex and interactive development by the reader. Highly
      recommended.

      Keywords:
      papervision, flex, action script