My AS3 app runs perfectly in the flash environment either in debug or in release mode. It runs perfectly when it is published as windows-projector, BUT it crashes when I switch on the fullscreen-mode.
I identified following method as source of trouble : draw() from BitmapData. All parameters are initialized correctly. Is this kind of problems a known issue or does someone know to cure it?
Comments
Thank you for the tip.
What do I have to cast to? Currently I send a TextField-Object to my BitmapData to draw:
where m_gr_menu is my BitmapData, m_label an array of TextField and m a transorm-matrix.
As I have read, all object which implement IBitmapDrawable can be thrown to draw. TextField inherits from DisplayObject which implements this interface. So I tried both, a cast into IBitmapDrawable & DisplayObject but none of these worked.
cheers, Horst
answer from Ralph Hauwert: "hmm, that is odd. I'm going to try and digg up my old source code (I only encountered this once). IBitmapDrawable should work."
wo youl be back to you
In my tests (see jan-20) I tried this:
m_gr_menu.draw(IBitmapDrawable(m_label[item]), m);
as well in the same way with DisplayObject. Perhaps this is insufficient? - cheers